Increase weapon mastery for a Shaped weapon, and reshape a weapon.Ĭalibrate marksman weapons-scout rifles, sniper rifles, and linear fusion rifles-by landing precision final blows. In the Throne World, collect three moths and destroy three Darkness rifts. Week 4Ĭomplete Week 4 of Operation Elbrus and focus Umbral Engrams at the War Table using Risen Umbral Energy. Charged detonations in midair or on surfaces earn bonus progress.ĭefeat Champions in any Nightfall strike on Hero difficulty or higher. Earn bonus progress for defeating tougher opponents.ĭefeat Guardians in Team Scorched. Bonus progress in Lost Sectors.ĭefeat Taken in Gambit. Reach Power Level 1550 by earning powerful rewards and engrams.Ĭalibrate long-range weapons-pulse rifles, bows, and trace rifles-in the EDZ. In the EDZ, earn progress by completing bounties, patrols, public events, and Lost Sectors. Week 3Ĭomplete Week 3 of Operation Elbrus and use Psychogenic Intel to decode three Runic Chests at the end of PsiOps Battlegrounds.Ĭomplete a weekly mission from The Witch Queen on Hero difficulty or higher.Įxtract a Resonant element from a Deepsight weapon.Ĭomplete each encounter in the "Vow of the Disciple" raid in Savathun's Throne World. Earn bonus progress for defeating tougher combatants. Bonus progress for rapidly defeating targets.Įarn points by banking Motes, defeating Blockers, and defeating Guardians in Gambit.ĭefeat Guardians in the Mayhem playlist with Super abilities.ĭefeat Scorn combatants in Vanguard playlists or Strikes. In the Cosmodrome, earn bounties by completing bounties, patrols, public events, and Lost Sectors.Ĭomplete a Lost Sector on Legend or higher.Ĭalibrate close-range weapons-sidearms, submachine guns, shotguns, glaives, and swords-in the Cosmodrome. Defeated Champions grant bonus progress.ĭefeat a Hive Warden of the Spring and a Scorn Lightflayer in the Wellspring.Ĭraft a weapon using the weapon crafting system.Ĭomplete the Exotic quest "Of Queens and Worms" to obtain a new Exotic weapon. Week 2Ĭomplete Week 2 of Operation Elbrus and defeat combatants in PsiOps Battlegrounds. Earn bonus progress with Zone Advantage.ĭefeat Hive combatants in Vanguard playlists or strikes. Earn bonus progress for wins.ĭefeat Guardians in Momentum Control. Bonus progress for rapidly defeating combatants.Ĭomplete Gambit matches. In the Throne World, complete bounties and earn progress by completing patrols, public events, and looting Lost Sectors.Ĭalibrate mid-range weapons-Hand Cannons, Auto Rifles, Fusion Rifles, and Machine Guns-in the Throne World. Reach Rank 15 with Fynch in Savathun's Throne World.Ĭomplete Week 1 of Operation Elbrus and defeat combatants with Machine Guns in PsiOps Battlegrounds.Ĭomplete 3 Evidence Board investigations in the Mars Enclave. Collect Risen Umbral Energy by decoding Runic Chests in PsiOps Battlegrounds. On the Moon, earn progress by completing bounties, patrols, lost sectors, and public events.Īcquire the Stalwart Skin ornament for Reckless Endangerment Week 1Ĭollect Psychogenic Intel by playing strikes, Gambit, Crucible, public events, and more. Season of the Risen Weekly Challenges - Week 10ĭefeat Mor'ak Lightstealer Uul'nath Lightcleanser, and Korosek Thronebringer in PsiOps Battlegrounds.Ĭomplete all PsiOps Battlegrounds in under 11 minutes each. Season of the Risen Weekly Challenges - Week 10.Dead Man’s Tale will be in this room and the mission will end once Guardians obtain it. This door and passageway will guide the player to who sent out the distress signal. At that point, a door will open up on the left side of the room. Guardians will need to complete these actions several times before the boss is defeated. The final boss battle consists of a dance of jumping between the two levels to shoot the boss, waves of other enemies, and activating the levers when the bottom floor gets too hot. There will be three holes on either side of the room and opposite of the lever room that the Guardian can jump down through to reach the lower level. The Boss will first spawn on the upper level and move to the lower level once some of its health has been depleted. The first two levers are easy to activate but Guardians will need to move quickly to activate the third lever. There are two levels on either side of the narrow room and one lever in a room in the middle of the upper floor that is also quite hot. The lower level will be too hot for the Guardian to survive and can only be cooled down by activating three levers on the upper level. Guardians will walk into a two-level room.
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