Patrols aren't too bad and you can easily afterburn away from them in most instances. The path I used the most was: KM-252 - Nexus - Junction - New Constantinople - New Detroit. If I could also find a mission in a system on the way, I'd take that too. If I could get a defend base and attack mission while leaving the system I might stack an extra 9-10k credits. Starting in KM-252 in a Tarsus with cargo expansion, I'd load up on Brilliance (taking off and landing again if necessary to get a full pure load) and consult the mission computer. You can easily outrun pirates and the authorities and get to New Detroit ready to make money. There are no asteroids in the system or in the systems on the way to it. ![]() The pirate base I used was located in KM-252. New Detroit is the ultimate destination in the route. It could be either used one way or part of a circular route I used a few times. So when I looked at the map and consulted the systems I saw a run that looked damn good. I've never done smuggling outside of the plot missions. I've played Privateer countless times since I got my first copy in 1995. I wanted to be a real drug runner and flee at every opportunity. As much as I wanted to smuggle Brilliance, I also didn't want to befriend pirates or angry the authorities. I wasn't looking forward to running from pirates in asteroids. I knew the hazards of the Pentonville - New Detroit route. ![]() Once the Tarsus had respectable armament and upgrades, I consulted the map of the Gemini Sector. Using the mission computer and commodity exchange, I took on patrols, defend base, and attacks missions along with having a full cargo hold of products for the opposite base in Troy. Before I could do that, I needed to get my Tarsus into the best shape the Tarsus can get into. I wanted to smuggle Brilliance, and lots of it. I wanted to try a path I'd never taken before in Privateer. The Star Citizen excitement called for me to do something to get a fix. Two weeks ago, I fired up my GOG copy of Privateer for another playthrough.
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